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Stronghold Kingdoms Bot - Get It


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#21 whiteblack_*

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Posted 09 May 2013 - 11:21 PM

where can i download the bot. i will buy it :)

whitesox@crapmail.dk

#22 Ingvar_*

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Posted 13 July 2013 - 02:02 PM

this is ######. he is stealing your money for something that is not real!!!

#23 Greenseed

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Posted 16 July 2013 - 12:34 AM

View PostIngvar, on 13 July 2013 - 02:02 PM, said:

this is ######. he is stealing your money for something that is not real!!!

i will answer no to that ... please re-read the first post .....

View Poste2777104, on 05 May 2013 - 01:16 AM, said:

Do you have an estimated time of when you will be releasing it? I would love to update it for you! :)

I've stopped working on that since i got 1 baby ... the second baby is coming + i am moving in around 3 week .... but after that rush of 3 week + 2 week from NOW...

i really really should get this release DONE  ... asking for it sure gave me motivation  ;)
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#24 FoxNzoom_*

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Posted 08 September 2013 - 07:39 PM

Would be so awesome if you somehow got the time to update it :)

#25 Newton_*

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Posted 11 November 2013 - 07:51 AM

No comipalnts on this end, simply a good piece.

#26 Lider_*

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Posted 13 November 2013 - 09:50 AM

It's like you're on a missoin to save me time and money!

#27 Guest_*

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Posted 01 September 2014 - 03:41 PM

Does it work right now? If not any chance u change your mind and update it?

#28 trials

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Posted 29 May 2015 - 06:33 AM

I still investigate your codes. there are too many codes in this bot. I am master of image processing but not of memory reading/writing. how do you read automatically game memory and find really important adress for the game parameters? for example in attack interface is there a way to read all type of attacks from memory without using any other image processing technique?

#29 Greenseed

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Posted 26 June 2015 - 01:06 PM

View Posttrials, on 29 May 2015 - 06:33 AM, said:

I still investigate your codes. there are too many codes in this bot. I am master of image processing but not of memory reading/writing. how do you read automatically game memory and find really important adress for the game parameters? for example in attack interface is there a way to read all type of attacks from memory without using any other image processing technique?

the data in memory often does not appear as human readable , example:

you search for "12345678" but in memory it is "b7f5219a" because the data is somehow encrypted , so you need to search for small change like 8Bits , after that look for function that change or read that value and search in ASM for some XOR/OR/AND usualy they are used to encrypt and decrypt.  Do not forget to check the Stack for your value , often when the value is decrypted she got store in the stack , good luck :)
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#30 egis

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Posted 05 July 2016 - 10:44 AM

green seed  ...how to use Map-Ctrl

#31 trials

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Posted 06 August 2016 - 07:05 AM

again me :) , is there a way to take villages/parishes etc. coordinates without reading memory in the map? for example if we input their IDs in a function, it gives us X and Y coordinates.

#32 Zero

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Posted 16 January 2017 - 01:03 AM

is there is a new bot ?

#33 Greenseed

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Posted 24 January 2017 - 07:18 PM

no sorry beside the source code i release here i do not know of one , i've play that game for 3 week only making the bot for friend but they all stoped playing too ...
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#34 Greenseed

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Posted 11 April 2017 - 11:15 PM

source code was removed from downloal , sorry about that
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#35 jakerty

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Posted 03 June 2017 - 11:39 PM

View PostGreenseed, on 11 April 2017 - 11:15 PM, said:

source code was removed from downloal , sorry about that

Did you remove it because you plan on working on it again and selling it? (Which I totally understand and would certainly pay to use a stronghold kingdoms bot) or you just removed it for no reason. I have been checking back here over the years in hopes you would continue the bot.




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